Project: Cone Common Features Guide [v0.85.2]
Using the App
This program is a web browser-based app, and you can use it by accessing this page.
Overview
Project: Cone is an internal messaging system that allows users to run their own servers.
Originally designed as a communication tool for small indie game development teams, it has some unique features compared to more general messaging apps.
Key Features and Characteristics
- Focus on complete anonymity
- User-configured servers
- Optional closed network operation
- Collaboration and media viewer sharing tools
- Temporary invitations for non-members
Common Features
This page covers useful features and information you should know when using the app, regardless of how you use it.
User Experience on PC
The app’s layout is optimized for mobile use. To enhance the user experience on PC, most actions within the app can be performed using keyboard shortcuts.
Shortcut information is typically displayed near buttons, and you can toggle the “Settings > Show Shortcut Hints” feature to hide them if desired.
On mobile, tap actions are mapped as follows on PC: a single tap equals a left-click, a long tap equals a right-click, and a three-finger tap equals a middle-click.
QR Code Sharing
Most information within the app is shared through QR codes. You can either scan the QR code directly or click it to copy and share the associated URL, encouraging quick participation.
File Viewer
A “Focus Mode” is available to help you concentrate on media by hiding the rest of the UI.
This app supports viewing common file types like images, audio, and video files, along with the following additional file types:
Code Files
When viewing code files (e.g., *.java), syntax highlighting is provided for certain extensions, which may help when reading the code.
For *.html and *.md files, a play button is available:
- Pressing the play button for *.md files shows a Markdown preview.
- Pressing the play button for *.html files displays the rendered result.
Blender Files (Experimental)
The app can open 3D modeling tool files, such as *.blend files, in the file viewer (<= 4.2.6).
Since version 4.3, the file structure has changed and is no longer supported. While this feature is not fully developed and does not support the latest versions, it’s in a somewhat ambiguous state in terms of further development. It is recommended to re-export models using the godot engine, if possible.
For *.blend files to open correctly in the app, resources must be embedded in the *.blend file, and the rotation values should be set to (0,0,0). Additionally, the file should be triangulated to prevent UV mapping from breaking.
Smooth shading and light rendering are not fully supported.
Godot Engine Package Files (Experimental)
If the HTML5 low-spec version is compatible, you can directly open *.pck files in the file viewer.
This allows you to share app installation files and skip the installation process, testing your in-progress game directly in the file viewer
Simple Paint Integration
In most cases, you can immediately edit the viewed media in a simple paint program.
If a connected server is available, you can use a remote paint tool to draw together with others.
Arcade Tab
This tab serves as a support tool for tasks and includes features for communicating with a general audience, including those who are not members.
See Also
If you’re looking to use features beyond general usage or intend to replace an existing program, you may want to read other documentation.
Maximizing Use as a Developer Team Communication Tool
- Setting up a private server
- Using as a communication tool for developer teams (additional features and detailed documentation)
Using as an Alternative Program
- Replacing a messaging app
- Replacing an SNS platform
- Alternative storage options